Author Archives: alexthissen

Mateos’ Multi-game cartridge

Mateos’s multi-game cartridge for the Atari Lynx is a really useful cartridge that allows you to store up to 16 images of Lynx games of up to 256 Kb each. It can also store 8 512 Kb sized images using … Continue reading

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Upgrading Lynxman’s Atari Lynx Flashcard

Recently Lynxman released a new version of the firmware for the incredible Atari Lynx Flashcard. I use this card very frequently for testing my homebrew code on an actual Lynx console. In fact, I have 5 different versions of the … Continue reading

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The wrong cat wants to play.

Typical case of “Oops!”. An Atari Lynx folder was published showing some “screenshots” of cool and upcoming Lynx games. But, … the marketing company made a mistake when composing the screenshot in the middle of the folder. They accidentally included … Continue reading

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Compiling Lynx homebrew projects

As a follow-up to my post on compiling the sources for CC65 here are some instructions to compile homebrew projects without a graphical user interface or Integrated Development Environment (IDE) like Visual Studio or CodeBlocks. I will show you how … Continue reading

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Compiling CC65 suite and Lynx libraries

Here is a quick guide to reproduce the steps needed to compile the CC65 assembler, compiler and linker suite, plus the corresponding console specific libraries. CC65 The first step is to compile the C++ sources to create the tooling in … Continue reading

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Map of Tiny Lynx Adventure

This has been on my list for a long while: a map for Tiny Lynx Adventure. So, I finally wrote a little program to create a map of the world. It is a spoiler, but might come in handy should … Continue reading

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Programming tutorial: Part 18–Files

Atari Lynx programming tutorial series: Part 1: Getting started Part 2: Development environment for Windows Part 3: Analyzing Hello World Part 4: Creating a project Part 5: Exploring TGI Part 6: Colors Part 7: Basics of sprites Part 8: Changing … Continue reading

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Programming tutorial: Part 17–Interrupts

Atari Lynx programming tutorial series: Part 1: Getting started Part 2: Development environment for Windows Part 3: Analyzing Hello World Part 4: Creating a project Part 5: Exploring TGI Part 6: Colors Part 7: Basics of sprites Part 8: Changing … Continue reading

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Epyx Development Kit: part 2–Pinky and Mandy

Working with Pinky and Mandy Let’s skip a lot of things you need to do to create your first Lynx binary, be it a game or another type of program and pick up at the point where you want to … Continue reading

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Epyx Development Kit: Part 1–Contents

Contents of the Epyx development kit The Epyx development kit for Handy consists of a number of items ranging from hardware to reference materials and software: Mandy and Pinky Mandy is a slightly modified, fully functional Lynx I that has … Continue reading

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